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Colonel Nick Powell
1. Before reading this page you might well ask yourself:
Since we have a book that contains all the rules of tennis,
why do we need a code? Isn't it sufficient to know and understand
all the rules?
2. An answer to these questions could come from this hypothetical
situation. Two strangers, A and B, are playing a tightly
contested tournament match without officials. On one of
B's shots A says: "I can't be sure if it was in or
out; therefore, the point is yours." Three games later
on one of A's shots B says: "I'm not sure how it was;
let's play a let." In two identical situations there
are different decisions. If no one else is in favor of a
code that works the same on both sides of the net, you can
be sure that A is!
3. There are a number of things not specifically set forth
in the rules that are covered by custom and tradition only.
For example, everybody knows that in case of doubt on a
line call your opponent gets the benefit of the doubt, but
can you find that in the rules? Further, custom dictates
the standard procedures that players will use in reaching
decisions. These, then, plus some other similar ones, are
the reasons why we need a code, the essential elements of
which are set forth here.
4. One of the difficult aspects of tennis is that when
a match is played without officials the players themselves
have the responsibility for making decisions, particularly
line calls; but there is a subtle difference between their
decisions and those of an umpire or a linesman. A linesman
does his best to resolve impartially a problem involving
a line call with the interests of both players in mind,
whereas a player must be guided, in this case and in all
other cases, by the unwritten law that any doubt must be
resolved in favor of his opponent.
5. A corollary of this principle is the fact that a player
in attempting to be scrupulously honest on line calls will
find himself frequently keeping in play a ball that "might
have been out" and that he discovers -- too late --
was out. Even so, the game is much better played this way.
6. In making a line call a player should not enlist the
aid of a spectator. In the first place, the spectator has
no part in the match and putting him in it may be very annoying
to an opponent; in the second, he may offer a call even
though he was not in a position to see the ball; in the
third, he may be prejudiced; and in the fourth, he may be
totally unqualified. All these factors point decisively
toward keeping out of the match all persons who are not
officially participating.
7. It is both the obligation and prerogative of a player
to call all shots landing on, or aimed at, his side of the
net, to help his opponent make calls when the opponent requests
it, and to call against himself (with the exception of a
first service; any ball that he clearly sees out on his
opponent's side of the net. If A just got to B's shot, hitting
it several inches above the ground, and there is a question
whether A's shot went directly over the net or bounced over,
the best determinant is the presence or absence of forward
roll on A's shot, with the presence of forward roll being
an almost certain sign that A's shot bounced over. In a
case like this, B has the prerogative of decision. (For
calling service lets, see .)
8. The prime objective in making line calls is accuracy,
and all participants in a match should cooperate to attain
this objective. When a player does not call an out ball
(with the exception of a first serve) against himself when
he clearly sees it out -- whether he is requested to do
so by his opponents or not -- he is cheating.
9. All players being human, they will all make mistakes,
but they should do everything they can to minimize these
mistakes, including helping an opponent. No player should
question an opponent's call unless asked. When an opponent's
opinion has been requested and he has given a positive opinion
it must be accepted; if neither player has an opinion the
ball is considered good. Obviously, aid from an opponent
is available only on a call that terminates a point. In
accordance with the laws of parallax, the opinion of a player
looking down a line is much more likely to be accurate than
that of a player looking across a line.
9.1. When you are looking across a line don't call a ball
out unless you can clearly see part of the court between
where the ball hit and the line. This means if you are half
a court or so away and a ball lands within two inches of
a line it is almost impossible for you to call it with accuracy.
A player who stands on one base line and questions a call
concerning a ball that landed near the other base line is
probably being ridiculous.
9.2. Unless you have made a local ground rule designed
to save chasing balls that are obviously going out, when
you catch in the air a ball that is in play you have lost
the point, regardless of whether you are inside or outside
the court.
10. Any call of "out", "let", or "fault"
must be made instantaneously; otherwise, the ball is presumed
good and still in play. In this connotation "instantaneously"
means that the call is made before either an opponent has
hit the return or the return has gone out of play. Most
important: a ball is not out until it is called out.
11. The requirement for an instantaneous call will quickly
eliminate the "two chance" option that some players
practice. To illustrate, C is advancing to the net for an
easy putaway when he sees a ball from an adjoining court
rolling towards him. He continues his advance and hits the
shot, only to have his supposed easy putaway fly over the
baseline. C then makes a claim for a let, which is obviously
not valid. C could have had a let had he stopped when he
first saw the ball rolling towards him, but when he saw
it and then continued on to hit the easy shot he forfeited
his right to a let. He took his chance to win or lose, and
he is not entitled to a second one.
12. Another situation eliminated by the instantaneous call
requirement is that in which a player returns the ball,
at the same time yelling: "I don't know." This
sort of call constitutes a puzzle which should not be thrown
at any opponent.
13. In living up to the instantaneous call requirement
it is almost certain that there will be out balls that are
played. On a fast first service, for example, sometimes
the ball will be moving so rapidly that the receiver has
hit the ball and it has gone into play (maybe for a placement)
or into the net before an out call can be made. In such
cases, the receiver is considered as having taken his chance,
and he is entitled to only one, whether he made a putaway
or an error. Likewise, when the server and his partner thought
to be out the ball which was good and didn't play their
opponents' return, they lose the point. The purists' argument
that a ball that is out cannot be played under any circumstances
falls before the practicality of the player's responsibility
to make calls. Otherwise, after a point involving a long
rally had been concluded a player could discover an out
mark made at the beginning of the point and ask that the
point he had just lost be awarded to him. It is only fair
that any time you cause your opponent to expend energy he
should have a chance to win the point; and when you fail
in your duties as a linesman you pay by letting an out ball
stay in play. From strictly the practical view, the instantaneous
call rule will eliminate much indecision and unpleasantness.
14. Any ball that cannot be called out is presumed to have
been good, and a player cannot claim a let on the basis
that he did not see a ball. If this were not so, picture
your opponent at the net ready to tap away a sitter. As
he does so your back is to him. Can you ask for a replay
because you didn't see where his shot landed? If you could,
the perfect defense has been found against any shot that
is out of reach: close your eyes before it touches the court.
15. One of tennis' most infuriating moments occurs when
after a long hard rally a player makes a clean placement
and hears his opponent say: "I'm not sure if it was
good or out. Let's play a let." Remember that it is
each player's responsibility to call all balls landing on,
or aimed at, his side of the net, and if a ball can't be
called out with surety, it is good. When you ask for a replay
of a point because you say your opponent's shot was really
out but you want to give him "a break," you are
deluding yourself; you must have had some small shred of
doubt and that doubt means the point should be your opponent's.
Further, telling your opponent to "take two" is
usually not so generous as it might sound.
16. When time and the court surface permit, a player should
take a careful second look at any point-ending placement
that is close to a line. Calls based on a "flash look"
are often inaccurate, and the "flash look" system
has a high probability of being unfair to an opponent.
17. In doubles when one partner calls a ball out and the
other one good, the doubt that has been established means
the ball must be considered to have been good. The reluctance
that some doubles players have to overrule their partners
is secondary to the importance of not letting your opponents
suffer from a bad call. The tactful way to achieve the desired
result is to tell your partner quietly that he has made
a mistake and then let him overrule himself. If it comes
to a showdown, untactful honesty is preferable to tactful
dishonesty.
18. Normally, asking for a replay of a point is a sign
of weakness and of failure to exercise line calling responsibilities,
and should occur only on rare occasions. One of these is
as follows. Your opponent's ball -- a serve or otherwise
-- appears out and you so call, but return the ball to his
court. Inspection reveals that your out call, which stopped
play, is in error. Since you actually returned the ball
a let is authorized. Had you not returned the ball the point
would have been your opponent's. (See last sentence in .)
Another possible replay situation occurs when, just as C
is returning A's good shot, A's overzealous partner, B calls
A's shot out. If C hits a placement he wins the point; otherwise,
the point should be replayed.
19. Once an out (meaning a ball has landed outside the
court), fault, or let call is made play stops, regardless
of what happens thereafter. This policy is sound, though
sometimes maddening. For example, with you at the net your
partner serves a bullet that the receiver barely gets to
the net for an easy setup which you whack away, but the
receiver has yelled "fault" as he was returning
the service. Inspection reveals that the service was good.
You first feel that your putaway shot should count for the
point. But suppose that you had missed the putaway. Your
immediate cry would have been for a let because the out
call distracted you and made you miss. A rule can't work
one way one time and work another way another time. It is
unfortunate that a miscall was made on such a good service,
but you must trust your opponents' intentions to be fair,
remember that since they are human they are going to make
some mistakes, and realize that since they returned the
service a let may be called. The validity of the principle
here notwithstanding, most good players who have made a
weak giveaway type of return because of an opponent's good
forcing shot will give the opponent the point in spite of
the out call. The important thing is that a player should
not let his ineptitude as a linecaller cause his opponent
to fail to win a point that he almost surely would have
won had the correct call been made on his forcing shot.
20. All points in a match should be treated with the same
importance, and there is no justification for considering
a match point differently than the first point. Also, some
players will insist that on occasion even though a ball
is good they want it to be out so badly that they will unconsciously
call it out, this reasoning is difficult for a strong-willed
fair-minded player to accept.
21. As a driven ball -- in contrast to a ball dropping
vertically -- strikes the ground (or asphalt or cement,
but not grass) it will leave a mark in the shape of an ellipse.
If this ellipse is near a line and you cannot see court
surface between the ellipse and the line, the ball is good.
If you can see only part of an ellipse on the ground this
means that the missing part is on the line or tape. Some
players will call a ball of this kind out on the basis that
all of the mark they can see is outside the line; this thinking
is fallacious. An ellipse tangent to a line literally, touching
the line at only one point) still represents a good ball;
this is tantamount to saying that a ball 99% out is 100%
good.
22. Notwithstanding the ellipse theory, on courts which
have tapes for lines, occasionally a ball will strike the
tape, jump an inch, then leave a full ellipse. This is frequently
the case with a hard service when the server will see a
clear white spot appear on the service tape, only to have
the receiver call "fault" and point to an ellipse
an inch back of the line. To attain accuracy in such situations
is difficult. The best that the receiver can do is to listen
for the sound of the ball touching the tape and look for
a clean spot on the tape directly between the server and
the ellipse; if these conditions exist he should give the
point to his opponent. Sometimes sound alone can be misleading,
particularly when the hearer is some distance -- across
the net or otherwise -- from the sound. Also, an inch and
a half is about the maximum that a ball will jump off the
tape.
23. In returning service the partner of the receiver should
call the service line for him, with the receiver calling
the center line and the side line, although either partner
may make an out call on any shot (service or other) that
he clearly sees out. It is difficult for the receiver, who
is looking across the service line, to call with accuracy
a shot that lands near that line. This is the reason why
in singles a receiver will frequently find himself unsure
of a serve and put it in play even though later it is determined
that it was out.
24. Returning a service that is obviously out (accompanied
by an out call) is a form of rudeness, and when the receiver
knows that in making these returns he bothers the server
it is gamesmanship. At the same time it must be expected
that a fast service that just misses the line will frequently
with justification be returned as a matter of self-protection,
even though an out call is made. The speed of deliveries
is such that if the receiver waited for a call before he
started to make a return he would be overpowered. Probably
the most difficult shot in tennis to call accurately is
a hard flat service, aimed directly at the receiver, that
hits within an inch of the service line in a grass court
singles match.
24.1. Returning a first service that is obviously out without
an out call in an attempt to catch an opponent off guard
is cheating. At the same time, if the receiver in good faith
gives the server the benefit of the doubt and returns an
out ball, the server is not entitled to refuse the benefit
of the doubt and ask for a let on the basis that since he
saw the serve out the return caught him by surprise.
24.2. When the server causes a delay between the first
and second serves, he has one serve to come. When there
is a delay between serves that interrupts the natural flow
of the match and when the delay is caused by the receiver
or outside interference, the server has two serves to come.
The receiver determines whether the delay has interrupted
the natural flow of the match.
25. A USTA rule interpretation authorizes the receiver
or his partner to call footfaults on the server after the
server has been warned once and a request for an umpire
has failed. This call should be made only when the caller
is absolutely certain, with the footfaulting being so flagrant
as to be clearly perceptible from the receiver's side of
the net. While in doubles the partner of the receiver may
be in a fair position to call a normal fooffault, in either
singles or doubles the receiver himself would be able to
make this call only in flagrant cases.
25.1. When you feel that your opponent, a netrusher, is
footfaulting but his violations are not sufficiently flagrant
for you to be sure and to call, the situation can be irritating.
Compliance with the footfault rule is very much a function
of a player's personal honor system. The plea that he only
touches the line and doesn't rush the net is not acceptable.
If he doesn't footfault when there is an umpire but does
when there is no umpire, the time has come for him to examine
his own sense of fair play to see if he is the type of person
who will cheat provided he thinks he can go undetected or
unpunished, and, if he is, to try to make a change. Habitual
foot faulting, intentional or careless, is just as surely
cheating as is making a deliberate bad line call.
26. Even if no ethics were involved, from the practical
view it behooves a player to avoid footfaults. It is not
uncommon in a match having officials for a chronic fooffaulter
to become so upset by the frequent footfault calls against
him that his whole game disintegrates.
27. A player who hits a weak shot and then, when the ball
is moving towards his opponents' court, utters an exclamation
such as "back, partner!" has violated the ethics
of good play. His opponent, provided he does not play the
ball because of the exclamation, is entitled to the point
on the basis of having been hindered. However, if the opponent
goes ahead and plays the ball and misses, the "two
chance" rule holds. There is such a thing as the exclamation
coming forth just as the opponent is making his shot. It
is then properly a matter for the opponent to determine
whether or not he is entitled to a let, for only he can
judge if the hindrance came before his shot, after it, or
simultaneously with it. If he is going to request a let
he should try to make the claim before he sees the outcome
of his shot, though this is not always possible. A certain
type of player will wait and request a let if he has made
an error, but will forget about the let if his shot has
turned into a freak placement; this practice is not ethical.
The main thing is that if the opponent was hindered, then
had an option to stop or to make the shot, then attempted
the shot, whether he missed it or not is immaterial, he
is considered to have played the ball and there is no basis
for a let.
28. In general, any conversation between partners while
the ball is moving toward their opponents' side of the net
is taboo; once either you or your partner has hit the ball,
don't say anything until an opponent has hit it. Even when
a ball is moving toward two partners conversation between
them should be minimized, with about the only words permitted
being such exhortations as to try hard for a ball ("run!")
or to let one pass ("out!"), etc. Incidentally,
"out" as advice to a partner to let the ball drop
does not suffice for the normal "out" call necessary
when a ball has landed outside the court.
29. With respect to a player moving when a ball is in play
or about to be in play, in general he is entitled to feint
with his body as he wishes. He may change position on the
court at any time including while the server is tossing
the ball to serve. Movements or sounds that are made solely
to distract an opponent, such as waving the arms or racket,
stamping the feet, or talking are prohibited.
30. A ball from your court going into an adjoining court
or a ball from an adjoining court coming into your court
can provide the basis for a let. In handling these balls
here are some things to remember. When play is in progress
don't go behind another court to retrieve a ball or hit
a loose ball to that court; this may mean holding a ball
for several seconds while a point is being finished. Don't
ask for one of your balls until the point in play on the
adjoining court has stopped. In returning a loose ball to
another court don't hit it aimlessly as if you didn't care
where it goes as long as it leaves your court. Instead,
pick up the ball and hit it so that it goes directly to
one of the players on the other court, preferably the server,
on the first bounce; this might be termed "Rule One"
of court etiquette. As a corollary to this rule, except
when so doing will delay play unnecessarily, collect the
match balls that are on your side of the net and either
give them to the next server or place them on his baseline.
31. In the general area of common courtesy and consideration
for others violations are too frequent. Some players in
loud tones have a post mortem on each point, to the dismay
of the players on the adjoining courts. Some players complain
of the type of shots an opponent hits (e.g., too many lobs);
what he hits are his business as long as they are legal.
Don't embarrass a weak opponent by being overly gracious
or condescending. Don't spoil the game for your partner
or opponents by losing your temper and using vile language
or throwing your racket. After losing a point don't slam
a ball in anger; a ball boy once lost an eye from this sort
of action. And don't sulk when you are losing; instead,
praise your opponent's good shots. Above all, try to make
tennis a fun game for all participants.
31.1. Be neat in your dress, and wear proper tennis clothing;
no blue jeans, loud sport shirts, or jogging shoes. If you
are going to a strange club with whose rules you are not
familiar you can never be wrong dressing in all-white. Carry
a spare racket; if one breaks you are not allowed a delay
to find a replacement, but instead must continue with what
you have courtside, broken or not. If you break a string
and change rackets, practice shots with the new racket are
not permitted. And don't place towels or clothing over the
net or on the court.
31.2. If there is a clothing, shoes, equipment or racket
malfunction during a point, the point will be finished before
any corrective action is taken. After the point is over
a reasonable delay may be allowed for a player to leave
the playing area to repair or replace shoes, clothing, and
equipment, but not rackets.
32. As mentioned, neither the server nor his net man should
make an out call on a first service even though he thinks
it is out, because the receiver, not being sure of the ball,
may give the server the benefit of the doubt and then hit
a placement. In this instance the prerogative of the receiver
to give the benefit of the doubt and make a return should
not be usurped. However, either the server or the net man
should volunteer a call on any second service he clearly
sees to be out for his call terminates the point. In doubles
the net man is usually in the best position to hear a service
touch the net, though custom supports the calling of a let
in singles or doubles by any player who hears an otherwise
good serve touch the net. For a call of a service let to
be valid, it must be made prior to the return of serve either
going out of play or being hit by an opponent.
33. Calls involving a ball's touching a player, a player's
touching the net, a player's touching his opponent's court
(invasion), hitting an opponent's return before it has passed
the net, and a double-bounce, can be very difficult to make.
Any player who becomes aware that he has committed a violation
in one of these areas should announce the violation immediately
in order to avoid unnecessary expenditure of energy by his
opponent.
33.1. In all of the above areas the prerogative of decision
belongs to the player or team involved. To illustrate, A
thinks B's shot is a double- bounce, catches B's shot and
claims the point. B, however, feels sure there was no double-bounce;
since B has the prerogative of decision the point is B's.
On occasion even though B thinks there was no double-bounce
he will defer to A's judgment because A was in a better
position to see what happened.
33.2. After a point has been finished A might give B an
opportunity to admit, for example, a double-bounce that
was not called during the point. If B accepts A's thinking
he should give him the point, even at that late time. The
decision, of course, is still B's. A better example would
be where A thinks that B has invaded A's court, but B hasn't
called the invasion. After the point is over, if A can point
out half of one of B's footprints under the net it would
be difficult for B to refuse to give A the point.
33.3. Done without deliberation and with one continuous
forward swing of the racket, a double-hit and a carry are
legal shots. When done with deliberation, or when there
is a definite 'second push' of the racket, each of these
shots is illegal, with consequent loss of point that the
striker, who has the prerogative of decision, should call
promptly on himself.
34. Some players confuse "warm-up" and "practice."
While it is not mandatory, normally a player should provide
his opponent five minutes (ten minutes if there are no ball
persons) of warm-up, making a special effort to hit his
shots directly to his opponent. Five minutes warm-up is
adequate even on a chilly day, although it may not be adequate
for him to practice his shots as much as he would like.
If he wants to practice more than five minutes he should
do it prior to the match. Courtesy dictates that you not
practice your service return when your opponent practices
his serve. Incidentally, even a windy day does not justify
taking warm-up serves from both ends of the court. If partners
want to warm each other up (at the same time their opponents
are warming up), they may do so.
34.1. Many players want to practice or to warm-up their
serves just before they serve the first time, even though
the match is then one game or more old. Once a match has
started there is no basis for further practice or warm-up.
It would be just as logical to hit practice serves before
the tenth game as it would be to hit them before the second
game.
35. If you feel that you, as a receiver, are being victimized
by a server who serves without hesitation (frequently, a
server who serves when you are getting ready rather than
when you are ready) the person to blame is most likely yourself.
This is true because in any discussion over whether a receiver
was ready or not the sole criterion is the receiver's own
statement, and if he wasn't ready a let is in order. In
reality, while there are unsmart receivers, there is no
such thing as a quick server.
36. The receiver should make no effort to return a serve
when he is not ready if he wishes to maintain valid his
right to a let. On the other hand the server is protected
from the "two chances" receiver under the same
rule, this rule states that if a receiver makes any attempt
to return a service he is presumed to have been ready.
37. A recent USTA Comment under Rule 12 provides that once
the receiver has indicated that he is ready he cannot become
unready and claim a let-- anymore than he could become unready
during a point-- unless there is some outside interference.
This negates the gamesmanship practice some receivers have
had of indicating ready, then, just as the server starts
to serve, announcing that they are unready in an attempt
to upset him.
38. When the receiver has indicated that he is ready and
the server serves an ace, the receiver's partner cannot
claim a let because he (the partner of the receiver) was
not ready. The receiver's indication of being ready is tantamount
to indicating that his team is ready. While no server should
serve if he sees either of his opponents is not ready, he
is not expected to check both opponents before each serve.
It is the receiver's responsibility to signal ready only
when both he and his partner are ready. Likewise, the server
should check his partner's readiness before he serves, for
his serving is an indication that his team is ready.
39. When a server requests three balls to be in his hand
prior to each point he is to serve the receiver should comply
with this wish when the third ball is readily available.
Since only two balls are normally needed for a service,
the receiver should not be required to get the third when
it is some distance away, nor, under the continuous play
rule, should a server during a game be permitted to retrieve
a distant third ball himself. The distant balls should be
retrieved at the end of a game. When a tournament specifies
a new can of balls for a third set, it is mandatory that
the new balls be used unless all the players agree to use
the old balls.
40. In any argument about facts it should be remembered
that the position of each side has equal weight. For example,
regardless of how sure you are that the score is thirty-forty,
your opponent may be just as sure that it is forty-thirty
(or five games to three versus four games all). The preferred,
but not mandatory, method of settling a scoring dispute
is to count all points and games agreed on by the players,
with only the disputed points and games being replayed.
Another method is to go back to the last score on which
there was agreement, then resume play from that point. If
no agreement can be reached in a dispute, whatever the disagreement
may be, it should be settled by tossing a racket. Certainly,
it would be undesirable to have the players depart in a
huff.
40.1. To eliminate arguments about the score the server
should announce, in a voice audible to the players and spectators,
the set score (e.g., 5-4) prior to his first serve in each
game, and the game score (e.g., thirty-forty) prior to serving
each point. This is important.
40.2. No matter how obvious it may be to you that your
opponent's shot is out, it may not be obvious to him. He
is entitled to a prompt hand signal or call; give it to
him.
41. You have had contact with the primary form of stalling
when your opponent in an official match purposely arrives
25 minutes late, hoping that those 25 minutes will have
provided you with ample opportunity to tense up. Some opponents
attempt an excessively long warm-up to achieve the same
result. Another form of stalling is provided by the player
who walks and plays at about one-third his normal rate,
thereby, among other things, taking much of the fun out
of the match. Another form is the excess time taken between
games when the authorized delay is doubled due to extra
toweling, drinking, taking of pills, and sitting down. Another
form is the taking of time at the end of a 6-4 first set;
the rules say play shall be continuous except for specified
breaks, which do not include one at the end of the first
set that ends on an even number of games. Another form is
the server's waiting at the net -- instead of going to the
baseline -- while the receiver is retrieving a ball to give
to him. Another form is taking more time than the authorized
ten minutes break at the end of the second set in a three-set
match. Another is the starting of a discussion to permit
a player to catch his breath. Another is the action of the
receiver in clearing an out first service that doesn't need
to be cleared, such as one that ends up six inches from
the backstop. Another is bouncing the ball ten times before
each serve. These are some of the more common forms of stalling,
a type of gamesmanship aimed at upsetting an opponent. What
is the answer to the problem? Again, like foot faulting,
it is a matter of a player's personal honor system. From
a practical view, if you try to outstall a staller you may
upset yourself even more, and from an ethical view you may
damage your own reputation. With it all, you can be firm
in waiting for a late opponent only a reasonable period
(as you interpret the meaning of the word under the circumstances
involved) before departing, and in other cases refusing
to continue play without an official. The best players are
not known as stallers.
41.1. If your opponent is a chronic footfaulter or makes
a larger number of what you feel sure are bad calls, what
should you do? There is only one answer: calmly call for
an umpire and refuse to continue until the umpire arrives.
While normally a player may not leave the playing area during
a match, an expeditious visit to the referee to request
an umpire is authorized. Incidentally, also authorized is
a bona fide toilet visit.
41.2. Grunting (or other loud noises) can be the basis
for a let or loss of point, and should be avoided. Fortunately,
a player can usually adjust to his opponent's grunting so
that it does not become a distraction; unfortunately, grunting
can be an annoyance to players on an adjacent court.
41.3. Don't enter a tournament and then withdraw when you
discover some tough opponents have also entered. Don't be
a cup hunter and search for tournaments where all the entrants
will be of a much lower caliber than yourself. If you must
default a match notify the referee at once so that your
opponent may be saved a trip. If you withdraw from a tournament
don't expect the return of your entry fee unless you withdrew
before the entries closed.
42. When your serve hits your partner stationed at the
net is it a let, fault, or loss of point? Likewise, what
is the ruling when your serve before touching the ground
hits an opponent who is standing back of the base line?
The answers to these questions are obvious to anyone who
knows the fundamentals of tennis, but it is surprising the
number of players who don't know these fundamentals. All
players have the responsibility of being familiar with the
basic rules and customs. Further, it can be distressing
to your opponent when he makes a decision in accordance
with a rule and you protest with the remark: "Well,
I never heard of that rule before!" Ignorance of the
rules constitutes a delinquency on the part of a player
and often spoils an otherwise good match.
18.1. When you are hindered attempting to return a shot
that you could not have returned even had there been no
hindrance, a let is not authorized. Incidentally, a request
for a let does not mean that the let is automatically granted.
For example, a request for a let because you have tripped
over your own hat should be denied.
20.1. All points played in good faith stand. For example,
if, after losing a point, you discover that the net was
four inches too high, the loss stands. If the third point
of a game is played in the ad court, there is no replay.
If you lose a match using a 9-point tie-break, then discover
the tournament was using 12-point tie-breaks, the loss stands.
20.2. As a general guide, when it is realized during a
point that a mistake was made at the beginning, e.g., service
from the wrong court, the point will not be interrupted,
nor will corrective action be taken until the point is played
out.
20.3. Each player is responsible for "housekeeping"
on his own court. If he fails to remove stray balls and
other objects he may expect to pay for the consequences.
20.4. When a player is injured in an accident caused by
his opponent, it is the player who must suffer with respect
to the match, not the opponent. For example, A accidently
throws his racket and incapacitates B so that B is unable
to resume play within the time limit; even though A caused
the injury, it was accidental, and B must be defaulted,
not A.
43. What has been written here constitutes the essentials
of "The Code," the summarization of procedures
and unwritten rules which custom and tradition dictate all
players should follow. No system of rules will cover every
specific problem situation that may arise, but if players
of good will follow the principles of The Code they should
always be able to reach an agreement, at the same time making
tennis a better game and more fun for all participants.
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